C++11 is the first C++ standard that deals with concurrency. The basic building block for concurrency is a thread; therefore, most rules are explicitly about threads. This changed dramatically with C++17.
Until now, I've used two strategies to summate a std::vector. First, I did the whole math in one thread (Single Threaded: Summation of a vector); second multiple threads shared the same variable for the result (Multithreaded: Summation of a vector). In particular, the second strategy was extremely naive. In this post, I will apply my knowledge of both posts. My goal is that the thread will perform their summation as independently from each other as possible and therefore reduce the synchronization overhead.
By using the keyword thread_local, you define the thread local data. Thread-local can easily be explained in a few words.
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