In the last weeks, I learned something new about modules in C++20: private modules fragments and header units. Consequently, I make a short detour in this post and present these new features.
So far, I have written in my last four posts the basics you should know about modules in C++20. Only a few questions about modules are still open. In this post, I address these open questions, such as templates in modules, the linkage of modules, and header units.
When your module becomes bigger, you want to divide its functionality into manageable components. C++20 modules offer two approaches: submodules and partitions. Let me discuss both approaches in this post.
Thanks to the module interface unit and implementation unit, you can separate the interface from the implementation when defining a module. Let me show you how.
Modules are one of the four prominent features of C++20. They overcome the restrictions of header files and promise a lot: faster build-times, fewer violations of the One-Definition-Rule, less usage of the preprocessor. Today, I want to create a simple math module.
Modules are one of the four big features of C++20: concepts, ranges, coroutines, and modules. Modules promise a lot: compile-time improvement, isolation of macros, the abolition of header files, and ugly workarounds.
This post presents you the big four: concepts, ranges, coroutines, and modules.
My last post gave you an introduction to modules in C++20. This post shows how to use existing modules.
Modules are one of the five prominent features of C++20. Modules will overcome the restrictions of header files. They promise a lot. For example, the separation of header and source files becomes as obsolete as the preprocessor. Ultimately, we will also have faster build times and an easier way to build packages.
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