C++20: The Advantages of Modules

Contents[Show]

Modules are one of the four big features of C++20: concepts, ranges, coroutines, and modules. Modules promise a lot: compile-time improvement, isolation of macros, the abolition of header files, and ugly workarounds.

 TimelineCpp20

Why do we need modules? I want to step back and describe the steps involved in getting an executable.

A Simple Executable

Of course, I have to start with "Hello World".

// helloWorld.cpp

#include <iostream>

int main() {
    std::cout << "Hello World" << std::endl;
}

 

Making an executable helloWorld out of the program helloWorld.cpp increases its size by a factor 130.

helloWorld

The numbers 100 and 12928 in the screenshot stand for the number of bytes.

We should have a basic understanding of what's happening under the hood.

 

Rainer D 6 P2 540x540Modernes C++ Mentoring

Be part of my mentoring programs:

 

 

 

 

Do you want to stay informed about my mentoring programs: Subscribe via E-Mail.

The classical Build Process

The build process consists of three steps: preprocessing, compilation, and linking.

Preprocessing

The preprocessor handles the preprocessor directives such as #include and #define. The preprocessor substitutes #inlude directives with the corresponding header files, and it substitutes the macros (#define). Thanks to directives such as #if, #else, #elif, #ifdef, #ifndef, and #endif parts of the source code can be included or excluded.

This straightforward text substitution process can be observed using the compiler flag -E on GCC/Clang, or /E on Windows.

preprocessor

WOW!!! The output of the preprocessing step has more than half a million bytes. I don't want to blame GCC; the other compilers are similar verbose: CompilerExplorer.

The output of the preprocessor is the input for the compiler.

Compilation

The compilation is separately performed on each output of the preprocessor. The compiler parses the C++ source code and converts it into assembly code. The generated file is called an object file, containing the compiled code in binary form. The object file can refer to symbols that don't have a definition. The object files can be put in archives for later reuse. These archives are called static libraries.

The objects or translation units the compiler produces are the input for the linker.

Linking

The linker's output can be executable, static, or shared library. The linker's job is to resolve the references to undefined symbols. Symbols are defined in object files or libraries. The typical error in this state is that symbols aren't defined or defined more than once.

This build process consisting of the three steps is inherited from C. It works sufficiently well enough if you only have one translation unit. But when you have more than one translation unit, many issues can occur.

Issues of the Build Process

Without any attempt to complete it, the classical build process has flaws. Modules overcome these issues.

Repeated substitution of Headers

The preprocessor substitutes #include directives with the corresponding header files. Let me change my initial helloWorld.cpp program to make the repetition visible.

I refactored the program and added two source files hello.cpp and world.cpp. The source file hello.cpp provides the function hello and the source file world.cpp provides the function world. Both source files include the corresponding headers. Refactoring means that the program does the same such as the previous program helloWorld.cpp. The internal structure is changed. Here are the new files:

  • hello.cpp and hello.h

 

// hello.cpp

#include "hello.h"

void hello() {
    std::cout << "hello ";
}

 

// hello.h

#include <iostream>

void hello();

 

  • world.cpp and world.h

 

// world.cpp

#include "world.h"

void world() {
    std::cout << "world";
}

 

// world.h

#include <iostream>

void world();

 

  • helloWorld2.cpp

 

// helloWorld2.cpp

#include <iostream>

#include "hello.h"
#include "world.h"

int main() {
    
    hello(); 
    world(); 
    std::cout << std::endl;
    
}

 

 Building and executing the program works as expected:

helloWorld2

Here is the issue. The preprocessor runs on each source file. This means that the header file <iostream> is included three times in each translation unit. Consequently, each source file is blown up to over half a million lines.

preprocessorTranslationUnits

This is a waste of compile time.

In contrast, a module is only imported once and is literally for free.

Isolation from Preprocessor Macros

If there is one consensus in the C++ community, it's the following: we should eliminate the preprocessor macros. Why? Using a macro is just text substitution, excluding any C++ semantics. Of course, this has many negative consequences: For example, it may depend on in which sequence you include macros, or macros can clash with already defined macros or names in your application.

Imagine you have two headers webcolors.h and productinfo.h.

 

// webcolors.h

#define RED 0xFF0000

 

// productinfo.h
#define RED 0

 

When a source file client.CPP includes both headers, the value of the macro RED depends on the sequence the headers are included. This dependency is very error-prone.

In contrast, it makes no difference in which order you import modules.

Multiple Definitions of Symbols

ODR stands for the One Definition Rule and says in the case of a function.

  • A function can have not more than one definition in any translation unit.
  • A function can have not more than one definition in the program.
  • Inline functions with external linkage can be defined in more than one translation. The definitions must satisfy the requirement that each must be the same.

Let me see what my linker says when I try to link a program breaking the one-definition rule. The following code example has two header files header.h and header2.h. The main program includes the header file header.h twice and, therefore, break the one definition rule because two definitions of func are included.

// header.h

void func() {}

 

// header2.h

#include "header.h"

 

// main.cpp

#include "header.h"
#include "header2.h"
int main() {}

 

The linker complains about the multiple definitions of func:

odr

 

We are used to ugly workarounds such as putting an include guard around your header. Adding the include guard FUNC_H to the header file header.h solves the issue.

 

// header.h

#ifndef FUNC_H
#define FUNC_H

void func(){}

#endif

 

In contrast, identical symbols with modules are very unlikely.

Before I end this post, I want to summarize the advantages of modules.

Advantages of Modules

  • Modules are only imported once and are literally for free.
  • It makes no difference in which order you import a module.
  • Identical symbols with modules are very unlikely.
  • Modules enable you to express the logical structure of your code. You can explicitly specify names that should be exported or not. Additionally, you can bundle a few modules into a bigger module and provide them to your customer as a logical package.
  • Thanks to modules, there is no need to separate your source code into an interface and an implementation part.

What's next?

Modules promise a lot. In my next post, I will define and use my first module.

 

Thanks a lot to my Patreon Supporters: Matt Braun, Roman Postanciuc, Tobias Zindl, G Prvulovic, Reinhold Dröge, Abernitzke, Frank Grimm, Sakib, Broeserl, António Pina, Sergey Agafyin, Андрей Бурмистров, Jake, GS, Lawton Shoemake, Animus24, Jozo Leko, John Breland, Venkat Nandam, Jose Francisco, Douglas Tinkham, Kuchlong Kuchlong, Robert Blanch, Truels Wissneth, Kris Kafka, Mario Luoni, Friedrich Huber, lennonli, Pramod Tikare Muralidhara, Peter Ware, Daniel Hufschläger, Alessandro Pezzato, Bob Perry, Satish Vangipuram, Andi Ireland, Richard Ohnemus, Michael Dunsky, Leo Goodstadt, John Wiederhirn, Yacob Cohen-Arazi, Florian Tischler, Robin Furness, Michael Young, Holger Detering, Bernd Mühlhaus, Matthieu Bolt, Stephen Kelley, Kyle Dean, Tusar Palauri, Dmitry Farberov, Juan Dent, George Liao, Daniel Ceperley, Jon T Hess, Stephen Totten, Wolfgang Fütterer, Matthias Grün, Phillip Diekmann, Ben Atakora, Ann Shatoff, and Rob North.

 

Thanks, in particular, to Jon Hess, Lakshman, Christian Wittenhorst, Sherhy Pyton, Dendi Suhubdy, Sudhakar Belagurusamy, Richard Sargeant, Rusty Fleming, John Nebel, Mipko, Alicja Kaminska, and Slavko Radman.

 

 

My special thanks to Embarcadero CBUIDER STUDIO FINAL ICONS 1024 Small

 

My special thanks to PVS-Studio PVC Logo

 

My special thanks to Tipi.build tipi.build logo

 

My special thanks to Take Up code TakeUpCode 450 60

 

Seminars

I'm happy to give online seminars or face-to-face seminars worldwide. Please call me if you have any questions.

Bookable (Online)

German

Standard Seminars (English/German)

Here is a compilation of my standard seminars. These seminars are only meant to give you a first orientation.

  • C++ - The Core Language
  • C++ - The Standard Library
  • C++ - Compact
  • C++11 and C++14
  • Concurrency with Modern C++
  • Design Pattern and Architectural Pattern with C++
  • Embedded Programming with Modern C++
  • Generic Programming (Templates) with C++

New

  • Clean Code with Modern C++
  • C++20

Contact Me

Modernes C++,

RainerGrimmDunkelBlauSmall

Tags: Modules

Comments   

0 #1 Marius 2020-05-11 07:10
There is an error in the summary at the end "Modules are only important once and are literally for free." You meant "imported" not "important".
Quote
-9 #2 Volkhavvar 2020-05-12 07:01
Like really? Putting #include into header where it's not needed and then wondering why it is included multiple times?
You have told the preprocessor to do exactly that thing.
The second thing is #pragma once directive which is already present in iostream

Third thing is using define to for constants is also outdated better mechanics had been introduced.

After reading your article I got feeling that you are speaking about C language not C++. So if you want to introduce us to the modules you have to choose better examples/bait.
Quote
+3 #3 Peter Adam 2020-05-12 07:33
Welcome to Visual Basic
Quote
+1 #4 Artur 2020-05-16 07:40
>> Identical symbols with modules are very unlikely.

From the experience I know that if something is very unlikely it will happen at the least expected moment. And what one is to do if this happens with modules?

>>Thanks to modules, there is no need to separate your source code into an interface and an implementation part.

I actually consider it(split between interface and implementation) as a nice and neat way of organizing your code. Much better than keeping everything that is full class definition in one file like c# does for example or java.

TBH, poorly explained and the only convincing points to me are:
* Modules are only imported once and are literally for free.
* It makes no difference in which order you import a module.
Quote

Stay Informed about my Mentoring

 

Mentoring

English Books

Course: Modern C++ Concurrency in Practice

Course: C++ Standard Library including C++14 & C++17

Course: Embedded Programming with Modern C++

Course: Generic Programming (Templates)

Course: C++ Fundamentals for Professionals

Course: The All-in-One Guide to C++20

Course: Master Software Design Patterns and Architecture in C++

Subscribe to the newsletter (+ pdf bundle)

All tags

Blog archive

Source Code

Visitors

Today 4073

Yesterday 4371

Week 39880

Month 170005

All 12057771

Currently are 211 guests and no members online

Kubik-Rubik Joomla! Extensions

Latest comments