Time Duration

Time duration is the difference between two time points. It will be measured in time ticks.

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Tags: Time
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Time Point

The starting point (epoch) and the additional time duration define the time point. It consists of two components, clock and time duration.

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Tags: Time
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The Time Library

A blog dealing with multithreading in modern C++ but not writing about the new time library is incomplete. Primarily because I often used the time library in my posts to measure the performance of shortcode snippets. Therefore, I give in this post an overview of the components of the time library: time point, time duration, and clock. I will write additional posts about each of these three components.

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Tags: Time
Views: 14786

My Conclusion: Summation of a Vector in three Variants

After I've calculated in three different ways the sum of a std::vector I want to draw my conclusions.

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Multithreaded: Summation with Minimal Synchronization

Until now, I've used two strategies to summate a std::vector. First, I did the whole math in one thread (Single Threaded: Summation of a vector); second multiple threads shared the same variable for the result (Multithreaded: Summation of a vector). In particular, the second strategy was extremely naive. In this post, I will apply my knowledge of both posts. My goal is that the thread will perform their summation as independently from each other as possible and therefore reduce the synchronization overhead. 

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Multithreaded: Summation of a Vector

My goal is to sum up all elements of a vector. I used in the last post a single thread. In this post, I use multiple threads and, therefore, the full power of my PC. The addition will be done on a shared variable. What, at first glance, seems like a good idea is a very naive strategy. The synchronization overhead of the summation variable is higher than the performance benefit of my four or two cores.

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Views: 52359

Single Threaded: Summation of a Vector

What is the fastest way to add the elements of a std::vector? This a question that I will pursue in the following posts. I use the single-threaded addition as the reference number. In further posts, I discuss atomics, locks, and thread-local data.

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Views: 28951

Thread-Safe Initialization of a Singleton

There are a lot of issues with the singleton pattern. I'm aware of that. But the singleton pattern is an ideal use case for a variable, which can only be initialized in a thread-safe way. From that point on, you can use it without synchronization. So in this post, I discuss different ways to initialize a singleton in a multithreading environment. You get the performance numbers and can reason about your use cases for the thread-safe initialization of a variable.

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Ongoing Optimization: Relaxed Semantic with CppMem

With the relaxed semantics, we have no synchronizations and ordering constraints on atomic operations.

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Ongoing Optimization: A Data Race with CppMem

But we can improve and further improve the acquire-release semantics of the last post. Why should x be atomic? There is no reason. That was my first but incorrect assumption. See why?

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