Sleep and wait

The new time library is an important component of the threading interface. As well threads, locks, condition variables as future have an understanding of time. All four have in common that they can sleep, wait or block until a time point or for a time duration.

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Tags: time
Views: 50927

The Three Clocks

A clock consists of a starting point and a time tick. C++ offers with std::chrono::system_clock, std::chrono::steady_clock, and std::chrono::high_resolution_clock three clocks.

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Tags: time
Views: 139897

Time Duration

A time duration is the difference between two time points. It will be measured in time ticks.

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Tags: time
Views: 33601

Time Point

The time point is defined by the starting point (epoch) and the additional time duration. It consists of the two components clock and time duration.

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Tags: time
Views: 25680

The time Library

A blog, dealing with multithreading in modern C++ but not writing about the new time library is not complete. Especially, because I often used the time library in my posts to measure the performance of shortcode snippets. Therefore, I give in this post an overview of the components of the time library: time point, time duration, and clock. I will write in additional posts about each of these three components.

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Tags: time
Views: 9536

My Conclusion: Summation of a Vector in three Variants

After I've calculated in three different ways the sum of a std::vector I want to draw my conclusions.

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Views: 12980

Multithreaded: Summation with Minimal Synchronization

Until now I've used two strategies for the summation of a std::vector. First I did the whole math in one thread (Single Threaded: Summation of a vector); second multiple threads shared the same variable for the result (Multithreaded: Summation of a vector). In particular, the second strategy was extremely naive. In this post, I will apply my knowledge of both posts. My goal is it that the thread will perform their summation as independent from each other as possible and therefore reduce the synchronization overhead. 

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Views: 16209

Multithreaded: Summation of a Vector

My goal is, to sum up, all elements of a vector. I used in the last post a single thread. In this post, I use multiple threads and therefore the full power of my PC. The addition will be done on a shared variable. What at first glance seems like a good idea is a very naive strategy. The synchronization overhead of the summation variable is higher than the performance benefit of my four or two cores.

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Views: 36871

Single Threaded: Summation of a Vector

What is the fastest way to add the elements of a std::vector?. A question which I will pursue in the next posts. I use the single-threaded addition as the reference number. In further posts, I discuss atomics, locks, and thread-local data.

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Tags: atomics, lock
Views: 20302

Thread-Safe Initialization of a Singleton

There are a lot of issues with the singleton pattern. I'm totally aware of that. But the singleton pattern is an ideal use case for a variable, which has only to be initialized in a thread-safe way. From that point on you can use it without synchronization. So in this post, I discuss different ways to initialize a singleton in a multithreading environment. You get the performance numbers and can reason about your uses cases for the thread-safe initialization of a variable.

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Views: 262698

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