parse

{}-Initialization

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The initialization of variables was unified in C++11. The rule is quite simple. {}-Initialization is…
autoGetType

auto-matically inititialized

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Probably the most frequently used feature of C++11 is auto. Thanks to auto, the compiler determines the…
facts

Facts

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After the myths, the facts will follow. Therefore, we leave the area of half-truth and untruth statements…
lagerfeuer

Myths

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As I started working in the embedded environment I was astonished that there was so much prejudice against…
BjarneStroustrup

Requirements of Embedded Programming

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Bjarne Stroustrup's FAQ makes it crystal clear. One of the design goals for C++11 was to make C++ even…
untilAndForEng

Sleep and Wait

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The new time library is an important component of the threading interface. As well, as threads, locks,…
clockProperties

The Three Clocks

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A clock consists of a starting point and a time tick. C++ offers with std::chrono::system_clock, std::chrono::steady_clock,…
timeSinceEpoch

Time Duration

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Time duration is the difference between two time points. It will be measured in time ticks. Time…
timepoint

Time Point

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The starting point (epoch) and the additional time duration define the time point. It consists of two…
ZeitPunktDauerGeberEng

The Time Library

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A blog dealing with multithreading in modern C++ but not writing about the new time library is incomplete.…