C++ Core Guidelines: More Rules for Declarations
In this post, I will finish the rules for declarations. The remaining rules for declarations are not especially sophisticated but important for high code quality.
Let’s start. Here is the first overview before we dive into the details.
- ES.25: Declare an object
const
orconstexpr
unless you want to modify its value later on - ES.26: Don’t use a variable for two unrelated purposes
- ES.27: Use
std::array
orstack_array
for arrays on the stack - ES.28: Use lambdas for complex initialization, especially of
const
variables - ES.30: Don’t use macros for program text manipulation
- ES.31: Don’t use macros for constants or “functions”
- ES.32: Use
ALL_CAPS
for all macro names - ES.33: If you must use macros, give them unique names
- ES.34: Don’t define a (C-style) variadic function
In Python, there is an aphorism from the Zen of Python (Tim Peters): “Explicit is better than implicit”. This is a kind of meta-rule in Python for writing good code. This meta-rule holds, in particular, valid for the following two rules in the C++ core guidelines.
ES.25: Declare an object const
or constexpr
unless you want to modify its value later on
Why should you use const or constexpr for your variable declaration if possible? I have a lot of good reasons:
- You express your intention.
- The variable cannot be changed by accident.
- const or constexpr variables are, by definition, thread-safe.
- const: You have to guarantee that the variable is initialized in a thread-safe way.
- constexpr: The C++ runtime guarantees that the variable is initialized in a thread-safe way.
ES.26: Don’t use a variable for two unrelated purposes
Do you like such kind of code?
void use() { int i; for (i = 0; i < 20; ++i) { /* ... */ } for (i = 0; i < 200; ++i) { /* ... */ } // bad: i recycled }
I hope not. Put the declaration of i into the for loop, and you are fine. i will be bound to the lifetime of the for a loop.
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void use() { for (int i = 0; i < 20; ++i) { /* ... */ } for (int i = 0; i < 200; ++i) { /* ... */ } }
With C++17, you can declare your i just in an if or switch statement: C++17 – What’s new in the language?
ES.27: Use std::array
or stack_array
for arrays on the stack
10 years ago, I thought that creating a variable-length array on the stack is ISO C++.
const int n = 7; int m = 9; void f() { int a1[n]; int a2[m]; // error: not ISO C++ // ... }
Wrong!
In the first case, you should use a std::array; in the second case, you can use a gsl::stack_array from the Guideline support library (GSL).
const int n = 7; int m = 9; void f() { std::array<int, n> b1; gsl::stack_array<int> b2(m); // ... }
Why should you use std::array instead of C-array or gsl::array instead of C-array?
std::array knows its length in contrast to the C-array and will not decay to a pointer as a function parameter. How easy is it to use the following function for copying arrays with the wrong length n:
void copy_n(const T* p, T* q, int n); // copy from [p:p+n) to [q:q+n)
Variable-length arrays such as int a2[m] are a security risk because you may execute arbitrary code or get stack exhaustion.
ES.28: Use lambdas for complex initialization, especially of const
variables
In my seminars, I sometimes hear the question: Why should I invoke a lambda function just in place? This rule answers. You can put complex initialization in it. This in-place invocation is very valuable if your variable should become const.
If you don’t want to modify your variable after the initialization, make it const according to the previous rule R.25. Fine. But sometimes, the variable’s initialization consists of more steps; therefore, you can make it not const.
Have a look here. The widget x in the following example should be const after its initialization. It cannot be const because it will be changed a few times during its initialization.
widget x; // should be const, but: for (auto i = 2; i <= N; ++i) { // this could be some x += some_obj.do_something_with(i); // arbitrarily long code } // needed to initialize x // from here, x should be const, but we can't say so in code in this style
Now, a lambda function comes to our rescue. Put the initialization stuff into a lambda function, capture the environment by reference, and initialize your const variable with the in-place invoked lambda function.
const widget x = [&]{ widget val; // widget has a default constructor for (auto i = 2; i <= N; ++i) { // this could be some val += some_obj.do_something_with(i); // arbitrarily long code } // needed to initialize x return val; }();
Admittedly, invoking a lambda function just in place looks strange, but I like it from the conceptual view. You put the whole initialization stuff just in a function body.
ES.30, ES.31, ES.32 and ES.33
I will only paraphrase the following four rules to macros. Don’t use macros for program test manipulation or constants and functions. If you have to use them, use unique names with ALL_CAPS.
ES.34: Don’t define a (C-style) variadic function
Right! Don’t define a (C-style) variadic function. Since C++11, we have variadic templates; since C++17, we have fold xpressions. This is all that we need.
You probably quite often used the (C-style) variadic function: printf. printf accepts a format string and arbitrary numbers of arguments and displays its arguments respectively. A call of print has undefined behavior if you don’t use the correct format specifiers or the number of your arguments isn’t correct.
By using variadic templates, you can implement a type-safe printf function. Here is the simplified version of printf based on cppreference.com.
// myPrintf.cpp #include <iostream> void myPrintf(const char* format){ // (1) std::cout << format; } template<typename T, typename... Targs> // (2) void myPrintf(const char* format, T value, Targs... Fargs) { for ( ; *format != '\0'; format++ ) { if ( *format == '%' ) { std::cout << value; // (3) myPrintf(format+1, Fargs...); // (4) return; } std::cout << *format; } } int main(){ myPrintf("% world% %\n","Hello",'!',123); // Hello world! 123 }
myPrintf can accept an arbitrary number of arguments. If arbitrary means 0, the first overload (1) is used. If arbitrary means more than 0, the second overload (2) is used. The function template (2) is quite interesting. It can accept an arbitrary number of arguments, but the number must exceed 0. The first argument will be bound to value and written to std::cout (3). The rest of the arguments will be used in (4) to make a recursive call. This recursive call will create another function template myPrintf, accepting one argument less. This recursion will go to zero. In this case, the function myPrintf (1) as boundary condition kicks in.
myPrintf is type-safe because all output will be handled by std::cout. This simplified implementation cannot handle format strings such as %d, %f, or 5.5f.
What’s next?
There is a lot to write about expression. The C++ core guidelines have about 25 rules; therefore, my next post will deal with expression.
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