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C++ Core Guidelines: Rules for Smart Pointers

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There were a lot of C++ experts who said that smart pointers were the essential feature of C++11. Today,…
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The new pdf bundle is available: Embedded – Performance Matters

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I have prepared the pdf bundle. To get it is quite simple. If you subscribe to the newsletter, you…
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C++ Core Guidelines: Rules for Allocating and Deallocating

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The guidelines have six rules for explicit memory allocation and deallocation. Six! Maybe you are surprised…
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C++ Core Guidelines: Rules about Resource Management

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This and the following posts will probably be about the most critical concern in programming: resource…
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C++ Core Guidelines: Rules for Enumerations

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The section to enumerations has eight rules. Since C++11, we have scoped enumerations which overcome…
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Which pdf bundle should I provide? Make your choice!

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Now, it's time to choose the next pdf bundle? You will get all posts, all source files, and a cmake file…
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C++ Core Guidelines: Rules for Unions

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A union is a particular data type where all members start at the same address. A union can hold only…
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C++ Core Guidelines: More Rules for Overloading

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I started the last post on my journey through the rules for overloading functions and operators. Let…
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C++ Core Guidelines: Rules for Overloading and Overload Operators

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There are ten rules for overloading and overload operators in the C++ core guidelines. Many of them are…
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The C++ Standard Library: The Second Edition includes C++17

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Just updated: The C++ Standard Library: What every professional C++ programmer should know about the…
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C++ Core Guidelines: Accessing Objects in a Hierarchy

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There are nine rules to access objects in class hierarchies. Let's have a closer look.   Here…

C++ Core Guidelines: The Remaining Rules about Class Hierarchies

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I needed three posts to present the 20 rules for class hierarchies in the C++ core guidelines. Here are…