TimelineCpp20Concepts

C++20: Define Concepts

With this post, I start my last fascinating topic to concepts: define your concepts. Consequentially, I answer the questions I opened in previous posts.

 

TimelineCpp20Concepts

First and foremost, most of the concepts I define are already available in the C++ 20 draft. Therefore, there is no need to define them. To distinguish my concepts from the predefined concepts, I capitalize them. My previous post gave an overview of the predefined concepts: C++20: Concepts – Predefined Concepts.

Defining concepts

There are two typical ways to define concepts: direct definition or requires-expressions. 

Direct definition

The syntactic form changed a little bit from the syntax based on the concepts TS (Technical Specification) to the proposed syntax for the C++20 standard. 

Concepts TS

template<typename T>
concept bool Integral(){
    return std::is_integral<T>::value;
}

C++20 standard 

template<typename T>
concept Integral = std::is_integral<T>::value;

 

The C++20 standard syntax is less verbose. Both used under the hood the function std::is_integral<T>::value from the C++11 type-traits library. T fulfills the concept if the compile-time predicate std::integral<T>::value evaluates to true. Compile-time predicate means that the function runs at compile-time and returns a boolean. Since C++17, you can write std::integral<T>::value less verbose: std::integral_v<T>. 

I’m unsure if the two terms variable concept for direct definition and function concept for requires-expressions are still used. Still, they help to keep the difference between the direct definition and the requires-expressions in mind. 

 

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    I skip the example to the usage of the concept Integral. If you are curious, read my previous post: C++ 20: Concepts, the Placeholder Syntax

    Requires-expressions

    Analogous to the direct definition, the syntax of requires-expressions also changed from the concepts TS to the proposed draft C++20 standard. 

    Concepts TS 

    template<typename T>
    concept bool Equal(){
        return requires(T a, T b) {
            { a == b } -> bool;
            { a != b } -> bool;
       };
    }
    

    C++20 standard

    template<typename T>
    concept Equal =
        requires(T a, T b) {
            { a == b } -> bool;
            { a != b } -> bool;
        };
    

     

    As before, the C++20 syntax is more concise. T fulfills the concept if the operator == and != are overloaded and return a boolean. Additionally, the types of a and b have to be the same.

    The concept Equal

    Now, it’s time to use the concept Equal

    // conceptsDefintionEqual.cpp
    
    #include <iostream>
    
    template<typename T>
    concept Equal =
        requires(T a, T b) {
            { a == b } -> bool;
            { a != b } -> bool;
    };
    
    
    bool areEqual(Equal auto a, Equal auto b) {                     // (1)            
      return a == b;
    }
    
    /*
    
    struct WithoutEqual{
      bool operator==(const WithoutEqual& other) = delete;
    };
    
    struct WithoutUnequal{
      bool operator!=(const WithoutUnequal& other) = delete;
    };
    
    */
    
    int main() {
      
      std::cout << std::boolalpha << std::endl;
      
      std::cout << "areEqual(1, 5): " << areEqual(1, 5) << std::endl;
      
      /*
      
      bool res = areEqual(WithoutEqual(),  WithoutEqual());
      
      bool res2 = areEqual(WithoutUnequal(),  WithoutUnequal());
      
      */
      
      std::cout << std::endl;
      
    }
    

     

    I used the concept of Equal in the function areEqual (line 1). To remind you. Using a concept as a function parameter, the compiler creates a function template under the hood, with the concept specified constraints on the parameters. To get more information on this concise syntax, read my post: C++ 20: Concepts, the Placeholder Syntax

     

    The output is not so exciting: 

    conceptsDefinitionEqual

    Now, it has become exciting. What happens if I use the types WithoutEqual and WithoutUnequal. I intentionally set the ==  operator and the != operator to delete. The compiler complains immediately that both types do not fulfill the concept of Equal

    conceptsDefinitionEqualError

    When you look carefully at the error message, you see the reason: (a == b) would be ill-formed, and (a != b) would be ill-formed. 

    Before I continue, I have to make a short detour. You can skip the detour if you don’t want to compile the program.

    The Implementation status of concepts

    I faked the output of the program conceptsDefinitonEqual.cpp. The output is from the Concepts TS implementation of GCC. Currently, no C++20 standard-conforming implementation of the concepts syntax is available.

    • The latest Microsoft compiler supports the C++20 syntax for defining concepts but not the placeholder syntax I used for the function areEqual. 
    • The GCC compiler supports the placeholder syntax I used but not the C++20 draft syntax for defining concepts. 

    From Equal to Ord

    In the previous post, C++20: Two Extremes and the Rescue with Concepts, I mentioned that concepts at first reminded me of Haskell’s type classes. Type classes in Haskell are interfaces for similar types. The main difference to concepts is, that a type such as Int in Haskell has to be an instance of a type class and, therefore, to implement the type class. On the contrary, the compiler checks with concepts if a type fulfills a concept.

     

    Here is a part of the Haskell type class hierarchy.

    haskellsTypeclasses

    This is my crucial observation. Haskell supports the type class Eq. When you compare the definition of the type class Eq and the concept Equal, they look quite similar.

    The type class Eq

    class Eq a where
        (==) :: a -> a -> Bool
        (/=) :: a -> a -> Bool
    

     

    The concept Equal

    template<typename T>
    concept Equal =
        requires(T a, T b) {
            { a == b } -> bool;
            { a != b } -> bool;
        };
    

     

    Haskell’s type class requires from its instances, such as Int

    • that they have the equal == and inequal /= operation that returns a Bool.
    • that both operations take two arguments (a -> a) of the same type.

    Let’s look once more at the type class hierarchy of Haskell. The type class Ord is a refinement of the type class Eq. The definition of Ord makes this clear.

    class Eq a => Ord a where
        compare :: a -> a -> Ordering
        (<) :: a -> a -> Bool
        (<=) :: a -> a -> Bool
        (>) :: a -> a -> Bool
        (>=) :: a -> a -> Bool
        max :: a -> a -> a
    

     

    The most exciting point about the definition of the type class Ord is their first line. An instance of the type class Ord has to be already an instance of the type class EqOrdering is an enumeration having the values EQ, LT, and GT. This refinement of type classes is exquisite.

    Here is the challenge for the next post. Can concepts be refined in a similarly elegant way? 

    What’s next? 

    In my next post, I accept the challenge to refine the concept of Equal. Additionally, I write about the essential concepts Regular and Semiregular, and I define them. 

     

     

     

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