C++11 is the first C++ standard that deals with concurrency. The basic building block for concurrency is a thread; therefore, most of the rules are explicitly about threads. This changed dramatically with C++17.
Today, I will write about the remaining 10 rules to performance. Ten rules seem to be a lot but only two of them have actual content.
I have prepared the pdf bundle. To get it is quite simple.
In this post, I continue my journey through the rules to performance in the C++ Core Guidelines. I will mainly write about design for optimisation.
Five bloggers have teamed up around the world to deliver an April Fool's joke to readers about eliminating pointers. The response to the five articles was huge and ranged from "it took so long" to "that can not be true". Here again the truths, half-truths and untruths: No New New: Raw Pointers Removed from C++. You can even read this post in German or in Russian.
Two weeks ago, the ISO C++ standard meeting took place in Jacksonville. Today I want to make a short detour and write about the revolutionary decision that was made in the Jacksonville meeting. Additionally, I refer to the post C++ Will no Longer Have Pointers by Fluent C++. The standard committee decided that pointers will be deprecated in C++20 and will with very high probability be removed in C++23.
Before I write about the rules of performance I will do a very simple job. Accessing the elements of a container one by one.
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