C++ Core Guidelines: Rules for Allocating and Deallocating

The guidelines has six rules for explicit memory allocation and deallocation. Six! Maybe you are surprised because there is a simple rule in modern C++: don't use new and delete. Obviously, the story is not so simple.

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The new pdf bundle is available: Embedded - Performance Matters

I have prepared the pdf bundle. To get it is quite simple.

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C++ Core Guidelines: Rules to Resource Management

This and the next posts will probably be about the most important concern in programming: resource management. The C++ Core Guidelines has rules for resource management in general but also rules for allocation and deallocation and smart pointers in particular. Today I will begin with the general rules of resource management.

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C++ Core Guidelines: Rules for Enumerations

The section to enumerations has eight rules. Since C++11, we have scoped enumerations which overcome a lot of the drawbacks of classical enumerations. 

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Which pdf bundle should I provide? Make your choice!

Now, it's time to choose the next pdf bundle? You will get all posts, all source files, and a cmake file to the chosen topic.

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C++ Core Guidelines: Rules for Unions

A union is a special data type where all members start at the same address. A union can hold only one type at a time; therefore, you can save memory. A tagged union is a union which keeps track of its types.

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C++ Core Guidelines: More Rules for Overloading

I started in the last post my journey through the rules for overloading of functions and operators. Let me continue and finish my journey with this post.

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