Defining Concepts

I wrote a few posts about using concepts. Concepts are a named set of requirements. Let's define a few concepts in this post.

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Placeholders - The Second

The unification of templates, concepts, and placeholders goes on. This time, I will have a closer look at constrained (concepts) and unconstrained (auto) placeholders in the context of templates.

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Concepts - Placeholders

C++11 has with auto unconstrained placeholders. You can use concepts in C++20 as constrained placeholders. What seems at first glimpse not so thrilling is for me the decisive quantum leap. C++ templates will become an easy to use C++ feature.

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Task Blocks

Task blocks use the well-known fork-join paradigm for the parallel execution of tasks.

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Tags: C++20
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Transactional Memory

Transactional memory is based on the idea of a transaction from the database theory. Transactional memory shall make the handling with threads a lot easier. That for two reasons. Data races and deadlocks disappear. Transactions are composable.

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Tags: C++20
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Coroutines are functions that can suspend and resume their execution while keeping their state. The evolution in C++20 goes one step further.

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Latches And Barriers

Latches and barriers are simple thread synchronisation mechanism which enables it that some threads wait until a counter becomes zero. We will presumably in C++20 get latches and barriers in three variations: std::latch, std::barrier, and std::flex_barrier.

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Tags: C++20
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