Explicit memory management has in C++ a high complexity but also provides great functionality. Sad to say, but this special domain is not so known in C++. For example, you can directly create objects in static memory, in a reserved area, or even in a memory pool. That is functionality, which is often key in safety-critical applications in the embedded world. Before the harvest is the work. Therefore, I will give in this post an overview, before I dive deeper into the details.
In C++ we use new and new[] for memory allocation and delete and delete[] for memory deallocation. But that is by far not the whole story.
Memory allocation
new
Thanks to the operator new you can dynamically allocate memory for the instance of a type.
int* i= new int;
double* x= new double(10.0);
Circle* c= new Circle;
Point* p= new Point(1.0, 2.0);
The in parantheses used arguments are the arguments for the constructor. The result of the new call is a pointer to the according to type. The initialization of the instance is happing after the allocation of the memory. Placement new uses the fact, that new consists of two steps. If the object is an object of a class hierarchy, the constructors of all base classes will automatically be performed.
new[]
new[] creates in opposite to new a C array of objects. The newly created objects need a default constructor.
double* da= new double[5];
Circle* ca= new Circle[8];
Placement new
Placement new is often used to instantiate an object in a pre-reserved memory area. In addition, you can overload placement new globally and for your own data types. This is a big benefit that C++ offers.
1
2
3
4
5
|
char* memory= new char[sizeof(Account)];
Account* a= new(memory) Account;
char* memory2= new char[5*sizeof(Account)];
Account* b= new(memory2) Account[5];
|
Placement new needs an additional argument (lines 2 and 5). Lines 1 and 4 are the reason that the operator new(sizeof(Account),memory) can be used. Or to say it the other way around. The object a will be instantiated in the memory area memory. Accordingly, the same holds for the C array b.
Failed allocation
If the memory allocations fail new and new[] will raise a std::bad_alloc exception. But, that is often not the behavior you want. Therefore, you can invoke placement new with a constant std::nothrow: char* c new(std::nothrow) char[10]. This call causes that you will get a nullptr in the error case.
New handler
In the case of a failed allocation, you can use with std::set_new_handler your own handler. std::set_new_handler returns the older handler and needs a callable unit. This callable unit should take no argument and return nothing. You can get the currently used handler by invoking the function std::get_new_handler.
Your own handler allows you to implement special strategies for failed allocations:
- request more memory
- terminate the program with std::terminate
- throw an exception of type std::bad_alloc
Memory deallocation
delete
A with new previously allocated memory will be deallocated with delete.
Circle* c= new Circle;
...
delete c;
The destructors of the object and the destructors of base classes will automatically be called. If the destructor of the base class is virtual, you can destroy the object with a pointer or reference to the base class.
After the memory of the object is deallocated, the access to the object is undefined. You can point the pointer of the object to a different object.
delete[]
You have to use operator delete[] for the deallocation of a C array that was allocated with new[].
Circle* ca= new Circle[8];
...
delete[] ca;
By invoking delete[] all destructors of the objects will automatically be invoked.
The deallocation of a C array with delete is undefined behavior.
Placement delete
According to placement new, you can implement placement delete. But it's special that the C++ runtime will not automatically call placement delete. Therefore, it's the programmer's duty.
A typically used strategy is to invoke in the first step the destructor and in the second step placement delete. The destructor deinitializes the object and placement new deallocates the memory.
char* memory= new char[sizeof(Account)];
Account* a= new(memory) Account; // placement new
...
a->~Account(); // destructor
operator delete(a,memory); // placement delete
Of course, the according to statements and strategies hold for the usage of placement delete for C arrays.
What's next?
The plan is crystal clear. In the next post, I will dig deeper into the overloading of operator new and delete.
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msg = (MessageHdr *) malloc(msgSz * sizeof(char));
char* cP = (char *)(msg+sizeof(MessageHdr));
memcpy((char *)(cP), addr, sizeof(Address));
cP = (char *)(cP+sizeof(Address));
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