Modernes C++

This page is the starting point for my blog Modernes C++. A simple overview of my existing and upcoming posts.

This overview serves two purposes. At first, the structure gives you in one view an overview, which posts are already written and how you can find them. At second, I give you an outline of all posts, which will be written. I will successively refine the outline to make the future of this post transparent. This purpose is a more challenging task for me.

BackgroundCpp

Multithreading in modern C++

C++ memory model

    1. Overview
    2. Atomic data types
      1. std::atomic_flag
      2. std::atomic
      3. std::atomic
    3. Synchronization and ordering constraints
    4. The different C++ memory models
      1. Sequential consistency
        1. Theory
        2. Practice
      2. Acquire-release semantic
        1. Synchronization and ordering constraints
        2. Transitivity
        3. The special case std::memory_order_consume
        4. The typical error
      3. Wait and Sleep
    5. Fences
      1. Memory barriers
      2. Acquire- and release memory barriers
      3. Blocking and non-blocking algorithms
      4. ABA - A is not the same as A

The threading interface

  1. Threads
    1. Creation
    2. Lifetime
    3. Arguments
    4. Sharing data
      1. Risks
      2. Locks
      3. Reader-writer locks
      4. Safe initialization
  2. Thread-local data
  3. Condition variables
  4. Tasks
    1. std::async
    2. std::packaged_task
    3. std::promise and std::future
    4. The special futures std::async
  5. Condition variables versus tasks for the synchronization of threads
  6. Challenges
    1. Data races versus race conditions
    2. Malicous data races
    3. Blocking and non-blocking algorithms

Multithreading with C++17 and C++20

  1. An overview
    1. Parallel algorithm of the Standard Template Library
    2. Atomic smart pointers
    3. std::future extensions
    4. Latches and barriers
    5. Coroutines
    6. Transactional memory
    7. Task blocks

Application of multithreading

  1. The time library
    1. Overview
    2. Time point
    3. Time duration
    4. Clock
    5. Wait and Sleep
  2. Ongoing optimization with CppMem
    1. Context of ongoing optimization
    2. Introduction to CppMem
    3. Non atomic variables
    4. Locks
    5. Sequential consistency
    6. Acquire-release semantic
    7. Acquire-release semantic with a data race
    8. Relaxed semantic
    9. volatile
  3. Singleton
    1. Thread safe initialization of a singleton
  4. Calculating the sum of a std::vector
      1. Single threaded
      2. Multithreaded with shared variables
      3. Multithreaded with minimal synchronization
      4. My conclusion

Embedded programming with C++

High safety requirements

  1. C++11
    1. Automatic type deduction with auto
    2. Prevent narrowing with  {} initialization
    3. Guarantees at compile time with static_assert and the type-traits library
      1. static_assert
      2. Continuesly improvement- An introductionary example to the type-traits library
      3. Check types
      4. Compare and modfy types
    4. User-defined literals
      1. Type safe calculation with user-defined literals
      2. Raw and cooked
    5. Strong typed enumerations
    6. override and final
    7. The null poiner constant nullptr

Performance matters

  1. C++98
    1. inline
  2. C++11
    1. Constant expressions
      1. Variables and objects
      2. Functions
    2. Optimization with the type-traits library
    3. Multithreading interface
    4. C++ memory model
    5. Hashtables
      1. Overview
      2. A simple performance comparison
      3. Hash functions
      4. Buckets, capacity and, load factor
    6. Generalized PODs
    7. noexcept
  3. C++14
    1. constexpr functions

Careful handling of resources

  1. Overview
  2. Automatic memory management
    1. Smart pointers
      1. Memory and performance overhead
      2. std::unique_ptr
      3. std::shared_ptr
        1. std::shared_ptr
        2. Specialities
      4. std::weak_ptr
    2. The STL containers
      1. std::vector and std::string
      2. std::array
  3. C++ idioms
    1. Move semantic
      1. Copy versus move semantic
      2. Two nice properties
    2. Perfect forwarding
    3. RAII idiom
  4. Explicit memory managemenet
    1. Overloading operator new and delete
      1. Part 1
      2. Part 2
    2. std::allocator
    3. Strategies for the allocation of memory
    4. Pros and cons of the various memory allocation strategies
    5. Memory pool allocators from Jonathan Müller

Functional programming with C++

  1. Overview
  2. Functional Feature in C++
    1. C++98
    2. TR1 und C++11
    3. Dispatch table and generic Lambdas
    4. C++17 and C++20
  3. The definition
  4. Characteristics of functional programming
    1. First-class functions
    2. Higher-order functions
    3. Immutable data
    4. Pure functions
    5. Recursion
    6. Manipulation of lists
    7. Lazy evaluation
      1. CRTP
      2. Expression templates
  5. Functional programming with C++17 and C++20
    1. Fold expressions
    2. The new ranges library
    3. Concepts
      1. Placeholders
    4. Monads in C++

C++17

  1. Core language
    1. More details
  2. Library
    1. std::byte
    2. std::filesystem
    3. std::string_view
    4. std::any, std::optional, and std::variant
    5. The new algorithm of the STL
    6. Improved associative containers and uniform container access

What is modern C++?

  1. Two highly valuable resources
  2. Why do we need guidelines for modern C++?
  3. The C++ Core Guidelines:
    1. The Philosophy
    2. Interaces I
    3. Intrfaces II
    4. Guideline Support Library
    5. Functions
      1. Definitions
      2. Parameters: Syntax
      3. Parameters: Semantic
    6. Classes
      1. General rules
      2. The Rule of Zero, Five, or Six
      3. Destructors
      4. Constructors
      5. Copy and Move
      6. Comparison, swap and hash
      7. Functionobjects and Lambdas
      8. Hierarchies
        1. General rules
        2. Special rules I
        3. Special rules II
        4. Accessing Objects
      9. Overloading
        1. Overloading and Overload Operators I
        2. Overloading and Overload Operators II
      10. Unions
    7. Enums
    8. Resources
      1. General Rules
      2. Allocation and Deallocation of Memory

     

 

Thanks a lot to my Patreon Supporter: Eric Pederson, Paul Baxter, and Franco Amato.

 

Get your e-book at leanpub:

The C++ Standard Library

 

Concurrency With Modern C++

 

Get Both as one Bundle

cover   ConcurrencyCoverFrame   bundle
With C++11, C++14, and C++17 we got a lot of new C++ libraries. In addition, the existing ones are greatly improved. The key idea of my book is to give you the necessary information to the current C++ libraries in about 200 pages.  

C++11 is the first C++ standard that deals with concurrency. The story goes on with C++17 and will continue with C++20.

I'll give you a detailed insight in the current and the upcoming concurrency in C++. This insight includes the theory and a lot of practice with more the 100 source files.

 

Get my books "The C++ Standard Library" (including C++17) and "Concurrency with Modern C++" in a bundle.

In sum, you get more than 550 pages full of modern C++ and more than 100 source files presenting concurrency in practice.

 

Comments   

0 #11 Doyle 2016-12-06 03:27
I’m not that much oof a internet reader to be honest but your siites really nice, keep
it up! I'll go ahead aand boookmark your website to come back later on. Many thanks
Quote
0 #12 Elinor 2016-12-07 17:51
Hello there, I discovered your blog by means of Google whilst searching for a related matter, your website got here up, it loois good.
I have bookmarked it in my google bookmarks.
Quote
0 #13 Delphia 2017-02-02 21:00
I really like it when folks get together and share
views. Great website, keep it up!
Quote

Add comment


My Newest E-Books

Latest comments

Subscribe to the newsletter (+ pdf bundle)

Blog archive

Source Code

Visitors

Today 356

All 538077

Currently are 255 guests and no members online