You have many choices to pass function parameters. You can pass by value or by reference. A reference can be const or non-const. You can even move or forward your parameters. Your decision should depend on if it is an in, and out, an in-out, a consume, or a forward function parameter. Curious? Read the post!
According to the guidelines, let's discuss in, out, in-out, consume, or forward parameters.
Parameter passing expression rules:
It seems to be a lot of stuff, but bear with me. The first rule F.15 summarises the guidelines F.16 - F.21
Here is the big picture from the C++ core guidelines. These are the standard parameter passing rules.

Based on these rules there are a few additions in green, the so-called advanced parameter passing rules.

The rationale for the rules and their variations will follow in the next rules.
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This rule for in parameters is straightforward, and so is the example:
void f1(const string& s); // OK: pass by reference to const; always cheap
void f2(string s); // bad: potentially expensive
void f3(int x); // OK: Unbeatable
void f4(const int& x); // bad: overhead on access in f4()
I often hear the question in my seminars: What is cheaply copyable? The guidelines are pretty concrete.
- You should not copy the parameter p if sizeof(p) > 4 * sizeof(int)
- You should not use a const reference to p if sizeof(p) < 3 * sizeof(int)
I assume these numbers are based on experience.
In-out parameters will be modified in the function, so using a non-const reference makes sense.
void appendElements(std::vector<int>& vec){
// append elements to vec
...
}
This is the first advanced rule to consume parameters. Use an rvalue reference if you consume the parameter and move it inside the function body. Here is an example:
void sink(vector<int>&& v) { // sink takes ownership of whatever the argument owned
// usually there might be const accesses of v here
store_somewhere(std::move(v));
// usually no more use of v here; it is moved-from
}
There is an exception to this rule. std::unique_ptr is a move-only type that is cheap to move. Therefore, you can move it.
void sink(std::unique_ptr<int> p) {
...
}
...
sink(std::move(uniqPtr));
This is the idiom that factory methods such as std::make_unique or std::make_shared use. Both functions take a type T and arbitrary numbers of arguments args and forward them unchanged to the constructor of T. Have a look here:
template<typename T, typename... Args> // 1
std::unique_ptr<T> make_unique(Args&&... args) // 2
{
return std::unique_ptr<T>(new T(std::forward<Args>(args)...)); // 3
}
This pattern is called perfect forwarding: If a function templates forward its arguments without changing its lvalue or rvalue characteristics, we call it perfect forwarding.
Here is my previous post to perfect forwarding.
To get perfect forwarding for a function template, you have to follow the three-step recipe. I skip this part because it must not be a variadic template (...) such as for std::make_unique.
- You need a template parameter: typename Args
- Take your function argument per forwarding reference: Args&& args
- Forward the function arguments: std::forward<Args>(args)
An explicit return value documents the intention of a function. Using a parameter with a reference as out output value may be misleading. This can also be an in-out value. Returning the result of a function by value also holds for the standard container that uses move semantics implicitly.
// OK: return pointers to elements with the value x
vector<const int*> find_all(const vector<int>&, int x);
// Bad: place pointers to elements with value x in-out
void find_all(const vector<int>&, vector<const int*>& out, int x);
There is an exception to this rule. If you have an expensive-to-move object, you can use a reference as out parameter.
struct Package { // exceptional case: expensive-to-move object
char header[16];
char load[2024 - 16];
};
Package fill(); // Bad: large return value
void fill(Package&); // OK
Sometimes your function returns more than one out value. In this case, you should use a std::tuple or a struct, but you should not use the parameter with a reference. This is very error-prone.
// BAD: output-only parameter documented in a comment
int f(const string& input, /*output only*/ string& output_data)
{
// ...
output_data = something();
return status;
}
// GOOD: self-documenting
tuple<int, string> f(const string& input)
{
// ...
return make_tuple(status, something());
}
With C++17 and structured binding returning more than one value becomes quite convenient.
auto [value, success] = getValue(key);
if (success){
// do something with the value;
The function getValue returns a pair. success indicates if the query for the key was successful.
The next rule is special. For me, this rule is more of a semantic rule. But anyway.
If your parameter can never get a "no argument" such as a nullptr, you should use a T&. T& cannot be a nullptr. If nullptr is possible, use T*.
std::string upperString(std::string* str){
if (str == nullptr) return std::string{}; // check for nullptr
else{
...
}
If no argument is an option, you have to check for it.
What's next
This post was about in, out, in-out, consume, and forward parameters, but there are more questions to answer. How should you deal with sequences or with ownership? I will write about it in the next post.
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