C++ Core Guidelines: Declarations and Initialisations

Let's continue our tour through the rules for expressions and statements in the C++ core guidelines. This post will be about declarations and initialisations. 

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Views: 14335

C++ Core Guidelines: Rules for Expressions and Statements

There are quite a lot of rules in the C++ Core Guidelines dealing with expressions and statements. To be precise, there are more than 50 rules are about declarations, expressions, statements, and arithmetic expressions.

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Views: 15195

C++ Core Guidelines: Passing Smart Pointers

Passing smart pointers is an important topic which is seldom addressed. This ends with the C++ core guidelines because they have six rules for passing std::shared_ptr and std::unique_ptr.

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Views: 184758

C++ Core Guidelines: Rules for Smart Pointers

There were a lot of C++ experts who said that smart pointers were the most important feature of C++11. Today, I will write about smart pointers in C++.

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Views: 60003

C++ Core Guidelines: Rules for Allocating and Deallocating

The guidelines has six rules for explicit memory allocation and deallocation. Six! Maybe you are surprised because there is a simple rule in modern C++: don't use new and delete. Obviously, the story is not so simple.

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Tags: memory
Views: 25597

C++ Core Guidelines: Rules to Resource Management

This and the next posts will probably be about the most important concern in programming: resource management. The C++ Core Guidelines has rules for resource management in general but also rules for allocation and deallocation and smart pointers in particular. Today I will begin with the general rules of resource management.

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Tags: memory
Views: 22272

C++ Core Guidelines: Rules for Enumerations

The section to enumerations has eight rules. Since C++11, we have scoped enumerations which overcome a lot of the drawbacks of classical enumerations. 

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Tags: enum
Views: 101732

C++ Core Guidelines: Rules for Unions

A union is a special data type where all members start at the same address. A union can hold only one type at a time; therefore, you can save memory. A tagged union is a union which keeps track of its types.

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Tags: classes
Views: 36576

C++ Core Guidelines: More Rules for Overloading

I started in the last post my journey through the rules for overloading of functions and operators. Let me continue and finish my journey with this post.

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Views: 16499

C++ Core Guidelines: Rules for Overloading and Overload Operators

There are ten rules for overloading and overload operators in the C++ core guidelines. Lots of them are quite obvious but if you don't follow them, your software may become very unintuitive.

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Views: 26716

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