C++ Core Guidelines: Semantic of Function Parameters and Return Values

Today,  I conclude my treatise about the rules to functions in the C++ core guidelines. The last post was about the syntax of function parameters and return values. This post with its roughly 15 rules is about their semantic.

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C++ Core Guidelines: The Rules for in, out, in-out, consume, and forward Function Parameter

You have many choices to pass function parameters. You can pass by value or by reference. A reference can be const or non-const. You can even move or forward your parameters.  Your decision should depend on if it is an in, an out, an in-out, a consume, or a forward function parameter. Curious? Read the post!

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C++ Core Guidelines: Function Definitions

Functions are the "fundamental building block of programs."  and "the most critical part in most interfaces."  These statements introduce the rules to function of the C++ core guidelines. Of course, both statements are absolutely right. So, lets dive deeper into the more than 30 rules for defining functions, passing arguments to functions, and returning values from functions.

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C++ Core Guideline: The Guideline Support Library

The guidelines support library (GSL) is a small library for supporting the guidelines of the C++ core guidelines. It should help to write better C++ programs. Therefore, its key concerns are memory safety and type safety. They are already a few implementations of the GSL available.

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C++ Core Guidelines: Interfaces II

Interfaces are a contract between a service provider and a service consumer. The C++ Core Guidelines has 20 rules to make them right because "interfaces is probably the most important single aspect of code organization".

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C++ Core Guidelines: Interfaces I

Interfaces are a contract between a service provider and a service consumer. The C++ Core Guidelines has 20 rules to make them right because "interfaces is probably the most important single aspect of code organization".

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C++ Core Guidelines: The Philosophy

Today, I will dig a little bit deeper into the C++ Core Guidelines. In my last post about the C++ Core Guidelines I wrote about the Introduction section. Today I write about the section that is "primarily for humans". This is the most general section and is called Philosophy. The rules are so general that you can apply them to each programming language.

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