I started in the last post my journey through the rules for overloading of functions and operators. Let me continue and finish my journey with this post.

First, here are all ten rules for functions and operators.
Our journey continues with rule C.164. To be honest, that is quite an important rule.
If you want to have fun, overload the operator bool and make it not explicit. This means that type conversion from bool to int can happen.
But I should be serious. Let me design a class MyHouse which can be bought by a family; therefore, I decides to implement the operator bool because I want to check if a family already has bought the house easily.
// implicitConversion.cpp
#include <iostream>
#include <string>
struct MyHouse{
MyHouse() = default;
MyHouse(const std::string& fam): family(fam){}
operator bool(){ return not family.empty(); } // (1)
// explicit operator bool(){ return not family.empty(); } // (2)
std::string family = "";
};
int main(){
std::cout << std::boolalpha << std::endl;
MyHouse firstHouse;
if (not firstHouse){ // (3)
std::cout << "firstHouse is already sold." << std::endl;
};
MyHouse secondHouse("grimm"); // (4)
if (secondHouse){
std::cout << "Grimm bought secondHouse." << std::endl;
}
std::cout << std::endl;
int myNewHouse = firstHouse + secondHouse; // (5)
auto myNewHouse2 = (20 * firstHouse - 10 * secondHouse) / secondHouse;
std::cout << "myNewHouse: " << myNewHouse << std::endl;
std::cout << "myNewHouse2: " << myNewHouse2 << std::endl;
std::cout << std::endl;
}
Now, I can easily check with the operator bool (1) if a family (4) or no family (3) lives in the house. Fine. But due to the implicit operator bool, I can use my house in arithmetic expressions (5). That was not my intention.

This is weird. Since C++11, you can make conversion operators explicit; therefore, no implicit conversion to int will kick in. I just have to make the operator bool explicit (2) and adding houses is not possible anymore, but I can use a house in logical expressions.
Now, the compilation of the program fails.

This rule is quite special; therefore, I will make it short. There are about 50 overloads for std::swap available in the C++ standard. It's quite probable that you already implemented swap for your own type: C++ Core Guidelines: Comparison, Swap, and Hash.
namespace N {
My_type X { /* ... */ };
void swap(X&, X&); // optimized swap for N::X
// ...
}
Because of argument-dependent lookup (see C.168), the compiler will find your implementation of swap. It's a good idea to use the generic std::swap as a kind of fallback. std::swap maybe not be optimized for your data type, but at least it works. You can achieve that by introducing the function std::swap.
void f3(N::X& a, N::X& b)
{
using std::swap; // make std::swap available
swap(a, b); // calls N::swap if it exists, otherwise std::swap
}
To be honest, this rule is way too special to write about it in this post. If you want to create a kind of proxy by overloading the unary operator &, you should know the consequences.
This rule is quite similar to rule C.160: Define operators primarily to mimic conventional usage. I referred to it in my last post: C++ Core Guidelines: Rules for Overloading and Overload Operators.
This rule applies to a lot of operators.
- <<, >>: input and output
==
, !=
, <
, <=
, >
, and >=
: comparison
+
, -
, *
, /
, and %
: arithmetic
.
, ->
, unary *
, and []
: access
=
: assignment
ADL is a special property in C++, making our life as a programmer easier. ADL stands for argument-dependent lookup. Sometimes it is called Koenig lookup. It means that for unqualified function calls, the functions in the namespace of the function arguments are considered by the C++ runtime. For more details about ADL, read here: argument-dependent lookup.
Only to remind you and give you a short example: because of ADL, the C++ runtime will find the right operator == in the namespace of the operands.
namespace N {
struct S { };
bool operator==(S, S); // OK: in the same namespace as S, and even next to S
}
N::S s;
bool x = (s == s); // finds N::operator==() by ADL
This rule is quite easy to get. You can not overload a lambda. With C++14, you can overcome this restriction because you can implement a generic lambda.
auto g = [](int) { /* ... */ };
auto g = [](double) { /* ... */ }; // error: cannot overload lambdas
auto h = [](auto) { /* ... */ }; // OK
Maybe you know it. A lambda is just an instance of a class for which the call operator is overloaded, or to say in other words, a function object. In addition, a generic lambda is a function object with a templatized call operator. That's all.
What's next?
There are four rules for the special class type union. I'm not sure if I will dedicate the whole next post to unions. Afterward, I'm done with classes and class hierarchies, and I will write about enumerations.
I'm quite happy that I made this post just in time because I had a lot of very interesting discussions about the future of C++ at the Meeting C++ in Berlin.
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