C++ Core Guidelines: Rules for Unions

A union is a special data type where all members start at the same address. A union can hold only one type at a time; therefore, you can save memory. A tagged union is a union which keeps track of its types.

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C++ Core Guidelines: More Rules for Overloading

I started in the last post my journey through the rules for overloading of functions and operators. Let me continue and finish my journey with this post.

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C++ Core Guidelines: Rules for Overloading and Overload Operators

There are ten rules for overloading and overload operators in the C++ core guidelines. Lots of them are quite obvious but if you don't follow them, your software may become very unintuitive.

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The C++ Standard Library: The Second Edition includes C++17

Just updated: The C++ Standard Library: What every professional C++ programmer should know about the C++ standard library.

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C++ Core Guidelines: Accessing Objects in a Hierarchy

There are nine rules to access objects in class hierarchies. Let's have a closer look.

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C++ Core Guidelines: The Remaining Rules to Class Hierarchies

I needed three posts to present the 20 rules for class hierarchies in the C++ core guidelines. Here are the seven remaining rules.

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The new pdf bundle is available: Functional Programming with C++17 and C++20

I have prepared the pdf bundle. To get it is quite simple.

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